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Having
nothing to do while you are waiting to be seated at a restaurant may be
a thing of the past, thanks to the work of students at California State
University, Fresno.
Fresno State’s first initiative involving three academic colleges is
called “Engineering for People and Markets” and is looking at real-life
solutions that people can use for everyday problems.
One of the projects is a restaurant pager, called the Wait Mate. The
Wait Mate is a traditional pager with LCD screen on which customers can
read the restaurant’s menu, play games or browse through other
information as they wait for a table.
This kind of innovative product is the result of a collaborative effort
at Fresno State aimed at recruiting anthropology, business and
engineering students onto Enterprise Teams (E-Teams) to work on
technological innovations, said Dr Ramakrishna Nunna, a professor of
electrical and computer engineering and associate dean of the College of
Engineering.
The program’s goal is to help students learn to solve real-life
problems. While one student team works on the Wait Mate, another team is
designing a better TV remote control. The anthropologist on the team is
researching TV-watching habits and remote control use to help his
teammates come up with a voice-activated remote control.
Supported by a seed grant from the National Collegiate Inventors and
Innovators Alliance, the program is an interdisciplinary initiative led
by Dr. Henry Delcore, Associate Professor of Anthropology and Dr.
Gregory Kriehn, Assistant Professor of Electrical and Computer
Engineering that brings together students and faculty from the
Department of Anthropology, the Department of Electrical and Computer
Engineering and the Entrepreneurship Program.
Each student team works on an innovative electronic device or process.
Looking at the needs and desires of potential users, the teams explore
the market potential of their proposed “solutions” while applying
knowledge and concepts taught in the classroom.
The collaborative effort is an opportunity for students to apply their
education to real-world products by using an interdisciplinary approach.
Conditions in the real world demand that engineers know how to talk to
non-engineers, such as anthropologists, said Nunna.
His colleague, Henry Delcore, professor of anthropology, agrees.
“Anthropologists are experts in human behavior, values and settings. If
you’re developing a device or process, you want to know something about
the person who is going to use it,” Delcore said.
Business is also an important aspect of innovation, according to Dr.
George Vozikis, professor of management.
“Entrepreneurship is the last interdisciplinary field. It’s built into
what we do. This effort brings together everything in business,
psychology and marketing,” he said.
For engineering students, the combination of considering human factors
and business planning is a good fit, said Dr. Gregory Kriehn, a
professor of electrical and computer engineering. “This is a really
valuable tool for our students,” he said. “They start working with other
disciplines. It helps round out their education.”
“We want to prepare students for things they may do after they
graduate,” Delcore added.
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For more information contained in this release, please go to
the following Web site(s): |
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Tri-College Initiative |
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